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  1. MMORPG Banner

     

    The lights go dim. Slow and dramatic music starts to play...a hooded figure approaches the stage. He walks to the center and stops next to a table with arcane artifacts adorned on it. Finally, he starts to speak in a low tone, about how 3 heroes will be called upon to help defeat evil...the music stops suddenly and the lights go on, the hooded figures hood goes down and he then starts to ramble on insanely about how elves love to buy shoes, and runs off so many D&D jokes, like a comedian from the 70's would mother-in-law jokes! This my friends is Paul Flannery, aka, Pirate Moustache. He was our host and DM for the night, and I must say he really got everyone in the spirit of things.

    This was my first experience of this kind of thing, and I didn't know what to expect. I had a feeling it was going to be very tongue in cheek, wacky and fun...but not this much fun! We were encouraged to take part by shouting out various things when asked, this was to help the story take shape...but due to 99.9% of the audience being experienced roleplayers, random funnies would be heckled out regardless when the time felt right, and this just added to the craziness.

     

    MMORPG Arena

    The two warriors face each other in a trial of combat...Hungry, Hungry Dragons!

     

    Throughout the night, the audience were asked to help choose what numbers were needed to roll on the big D20 to complete tasks for the heroes, and also to roll the die itself...I actually rolled the first die of the night, this was for the wizard to try and find a map, all I needed was 5+...I rolled a 1!!! I hung my head in shame, but it was quite amusing, as this caused the wizard to take a paper cut to the finger whilst searching.

    How do I sum up tonight's game/performance? Well, I'll keep this brief as to explain it would take a while, and I will let your imaginations run wild with what the hell happened from the description...

    • 3 people were chosen as the games players.
    • A wizard with a software programmer familiar.
    • A thief, who was asked to go downstairs to steal something from the bar, which happened to be a 'slippy when wet sign', this then became his weapon.
    • A pacifist warrior with PTSS
    • A Hungry, Hungry Dragons arena which was used to choose said warrior, (this was a mocked up Hungry Hippo's game).
    • Digbeth as the heroes location.
    • The Custard Factory, where only custard is made (if you are familer with Birmingham you will know that this is a real location, but it no longer makes custard) as the monsters lair.
    • A post office guarded by Postman Pat.
    • Wizard takes a paper cut from a failed attempt to find a map.
    • Warrior hides under mail due to seeing blood.
    • Thief stealing postcards from post office.
    • When characters levelled up they got items depending on what they choose from one of these...

     

     

    MMORPG Fortune Teller

     

    • Thief singing The Prodigys Firestarter to appease the post lady, Mrs Goggins (also from Postman Pat).
    • Heroes being attacked by hipsters armed with squirrels.
    • Hipsters either seen off or defeated in various amusing ways.
    • The end boss fight...monster has a head of a Giraffe (that was my contribution) with the body of a washing machine.
    • Bluffed way in to monsters lair as building inspectors, monster is told his building is falling down and in need of repair.
    • An attempt to open a portal to take monster to another plane of existence, using custard, a childs bike, his 'n hers dressing gowns and the familier using programming skills.
    • Failed rolls twice to open the portal, but the monster left the lair on his own accord as he did not like Digbeth anyway.

     

    This was only a pinch of what madness prevailed, I can only imagine what the previous adventures that have been played out at these shows have entailed? So much so, that when the event comes round again at any point I may book to go to all of them, as each one will be so different from the last.

    All in all this was a top night, and I recommend anyone to give these MMORPG nights by Paul a try. My only criticism would be I felt the show was a tad too short. An hour long for me did not feel enough and I felt that it could have been played out a little longer, but hey, that's just my opinion, it was still a great experience, one I will be sure to do again.

     

    MMORPG Ticket

  2. Chaosium Logo

     

    As part of its new restructuring, the iconic game and fiction publishing company Chaosium has appointed award-winning editor James Lowder as its Consulting Editor for Fiction.

    Lowder, the recipient of five Origins Awards and an ENnie Award, has also been a finalist for the International Horror Guild Award and the Stoker Award. He has extensive experience directing novel lines and series for both large and small publishing houses.

    Chaosium President Rick Meints said, “We are delighted to have James on the team. His strong and long-standing advocacy for creators is one of his greatest strengths. He knows how to put together a balanced contract and guide projects from start to finish, to the satisfaction of everyone involved.”

    Meints said Lowder’s first order of the day is to help resolve any outstanding issues with writers’ organizations, and authors, editors and artists. He is also working closely with the Chaosium creative team planning and commissioning a schedule of new fiction releases, in both print and e-book formats.

    A member of the Horror Writers of America (HWA) and Science Fiction Writers of America (SFWA), Lowder served as executive editor for Green Knight’s Pendragon book line and as line editor for TSR’s Forgotten Realms, Ravenloft, and Dark Sun fiction releases. He has also helmed more than a dozen critically acclaimed anthologies, most recently the Chaosium release Madness on the Orient Express, and is the author of bestselling fantasy fiction, RPG material and comics.

    “Chaosium has published a lot of terrific Mythos and dark fantasy fiction over the past twenty years. I know because I’ve been a loyal reader since the first Robert M. Price anthology the company released back in 1993,” said Lowder. “I look forward to working with Greg (Stafford), Sandy (Petersen) and the new management team, as well as the many talented people who have contributed to the line.”

  3. D+D Out of the Abyss Book

     

    This September, Wizards of the Coast are releasing another awesome Dungeons and Dragons campaign book called, Out of the Abyss. This should prove another hit as always among dungeoneers, thieves and adventurors alike.

    Bored? Game! will be taking stocks of this and a pre-order page has been set up in preparation.

    Synopsis

    Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game!

    The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!

    A Dungeons & Dragons adventure for characters of levels 115




  4. Spot It! Box

    Asmodee has announced the acquisition of the worldwide publishing, commercial and brand rights to the award-winning party game Spot It!, known internationally as Dobble.

    Spot It! was originally launched in the U.S. market by Blue Orange in 2009, and Asmodee was co-publisher and distributor outside of North America. Now that the company has the worldwide rights, it will take over distribution of the game in the U.S., following a transitional period in which the marketing of the game will continue under Blue Orange.

    Spot It! and Dobble have sold over 7.7 million games worldwide since launch, with over three million of those sold in North America last year.

    The game offers a variety of playing modes, each of which is based on matching symbols on the cards as quickly as possible, making the game easy to learn and quick-playing for groups of up to eight players. A number of different themed versions of the game have also been released, many attached to popular licensed properties.

    Asked whether there were any plans to unify the branding under one name, an Asmodee spokesperson said, "both are fantastic brands which we will treat with the utmost care and respect."

    Gaining the rights to Spot It! continues Asmodee’s series of high-profile acquisitions over the past couple of years, including both Days of Wonder and Fantasy Flight Games in 2014 (see "Asmodee Acquires Days of Wonder" and "Fantasy Flight Games Merges With Asmodee"). According to a company press release, Asmodee chose to add Spot It! to its line as part of its "strategy of expanding its portfolio and international presence" in both the hobby gaming community and the mass market.